Texture

Manuscript: Bicycle Music

Posted in Counterpoint, Cues, General Musings, Harmony, Instrumentation, Orchestration, Rhythm, Texture on October 29th, 2009 by leslieq – Be the first to comment

Audio:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Score:

Fire any questions and comments about this orchestration using the comments facility for this post.

Manuscript: Comedic Antics

Posted in Arrangement, Counterpoint, Cues, Harmony, Instrumentation, Orchestration, Rhythm, Technique, Texture, Theory on October 7th, 2009 by leslieq – Be the first to comment

Audio:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Score:

Fire any questions and comments about this orchestration using the comments facility for this post.

Manuscript: Mischief Managed

Posted in Arrangement, Counterpoint, Cues, Harmony, Instrumentation, Orchestration, Rhythm, Technique, Texture, Theory on October 7th, 2009 by leslieq – Be the first to comment

So to kick things off, here’s the score for Mischief Managed.

Audio:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Score:

Fire any questions and comments about this orchestration using the comments facility for this post.

A good ol’ Disney family Christmas

Posted in Adventure, Animation, Arrangement, Comedy, Counterpoint, Instrumentation, Light Music, Orchestration, Texture on September 30th, 2009 by leslieq – Be the first to comment

I really do not know what’s wrong with me at the moment. I seem to have swallowed a happy pill by mistake. I can’t stop writing jolly music at the moment. Could this cue get any more infectious? Featuring sleigh bells; horses; chimes; things that go ting and other things that flutter – it’s all in here. Is it all too gratuitous? Leave comments and let me know.

Enjoy the moment while it lasts:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

I promise the next few posts are definitely going to feature compositions of much darker moods.

Revision: Mischief Managed

Posted in Adventure, Animation, Instrumentation, Orchestration, Texture on September 29th, 2009 by leslieq – 2 Comments

Along the same lines as Comedic Antics, I’ve revised the previous Mischief Managed cue to incorporate some more ideas.

Here is the revision:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

This is a cue intended for an animation with no dialogue. It is written and orchestrated in the ilk of the old Merrie Melodies and Looney Tunes cartoons where the music is often required to carry the slapstick and plot forward.

Revision: Comedic Antics

Posted in Adventure, Animation, Arrangement, Comedy, Counterpoint, Cues, General Musings, Instrumentation, Orchestration, Rhythm, Technique, Texture on August 18th, 2009 by leslieq – 2 Comments

By far the most frequent comment I get from visitors and those who lend me their ear is that my audio samples are too short and they want to hear longer developed pieces. For a number of reasons—usually down to time and the fact that many are simply exercises, these samples are kept short. That said, SMN required me to send a longer sample track for panel review so I revised Comedic Antics in to more of a ‘piece.

Here is the revision:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

In time, I’ll work out a way to incorporate some of my longer-format works, including music for concert platform into this blog. However, first things first, I need to better organise my audio player. Coming soon…

SCOREcast challenge: Breaking the C-ode

Posted in Action, Cues, Suspense, Texture on August 18th, 2009 by leslieq – Be the first to comment

Lee Sanders over at SCOREcast set a challenge to come up with a one-minute film cue in any genre with the only stipulation that the only note allowed to be used is ‘C’ (if a note is sounded). Breaking the C-ode is what I managed to produce in a few hours messing around in Logic Studio.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

I wanted to tell you what scene I was thinking of as I wrote this but that would be telling. Let me know what scene it conjures up for you by posting comments.

My Garritan Personal Orchestral template for Logic Studio – 1st attempt

Posted in General Musings, Harmony, Instrumentation, Orchestration, Texture on July 14th, 2009 by leslieq – 2 Comments

Some people love them, so hate them. Me? I can definitely see the benefits of having templates at my disposal and ready. The amount of setting-up time that could be time better-used for composing is incredible. This is my first stab at doing an orchestral template in Logic Studio. All in all, it has taken me about 3 days (not constant) to get a full (full) orchestra template prepared to speed up the creation of mock-ups. Here’s an ebbing little modern classical piece that I just doodled with—by no means a proper composition but there are definitely some nice nuances and textures. Based on a whole-tone scale, the oft used scale of composers such as Debussy.

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

As an instrumentalist who has sat in many orchestras, the spatial distribution of the individual parts in real life was what I have been trying to achieve with this template. I’d be interested to know what you all think.

I’ll find some time in the coming weeks to really put this template through its paces with some proper composition work and will post the results here.

For those interested, this is the complete instrumentation:

Woodwind
Piccolo, Flute 1, Flute 2, Oboe 1, Oboe 2, Cor Anglais, Piccolo Clarinet, Clarinet 1, Clarinet 2, Bass Clarinet, Bassoon 1, Bassoon 2, Contrabassoon

Brass
Horn Solo, Horn 1, Horn 2, Horn 3, Piccolo Trumpet, Trumpet 1, Trumpet 2, Trumpet 3, Tenor Trombone Solo, Tenor Trombone 1, Tenor Trombone 2, Tenor Trombone 3, Bass Trombone 1, Bass Trombone 2, Tuba 1, Tuba 2

Percussion
Timpani, Bass Drum, Snares, Cymbals (assorted), Percussion Toys, Crotales, Glockenspiel, Marimba, (not symphonic grand), Xylophone, Vibraphone (+sustain)

Harp and Keys
Chromatic Harp 1, Chromatic Harp 2, Celesta, Piano (percussion), Piano (solo)

Strings
Violin 1 Solo (A & B – different models), Violin 1 Section, Violin 2 Solo, Violin 2 Section, Viola Solo, Viola Section, Violoncello Solo (A, B & C – different models), Violoncello Section, Double Bass Solo, Double Bass Section, Full Orchestra Filler